Vinora Engine (VIsual NOvel RAylib) is designed with
KISS principle in mind.
It's not made as IDE, but rather as a viewer. Visual novel on this engine is just a bunch of .vnrs text files (Vinora Screenplay/Scene),
media files and Vinora Engine binary to view/play this files.
Vinora Screenplay itself is just a modified Markdown markup.
It's not in any way a programming language, just a simple, widely used markup. If you ever used **this** syntax
for bold, *this* for italic or ~~this~~ for striketrough, you already knew the basics.
So, with having this simple format, any programmer can make an engine, capable of working with this format and any user can write
it's own visual novels without programming.
We also choose simple, low-level technologies to write Vinora Engine, so it will be fast and portable.
Technical details
Vinora Engine is made in C99, with only OpenGL and libc as runtime dependency. It's also possible we will make a completely static version
with OS as only runtime dependency, if Raylib's devs implement software renderer properly.
Raylib (framework which Vinora uses) is runnable on dozens of platforms, including BSDs, Raspberry Pi and portable consoles.
We can also expect that future PCs will have the ability to compile C99 code (since C/C++ are THE languages of OS and all critical software)
And if somehow they wouldn't, Markdown will stay. Even if Markdown will become forgotten, text files aren't going anywhere: Vinora Specfication
is so simple, that even newbie programmers can write a capable Engine (well, we wrote one :)
And even if people completely forgot C, .vnrs files are human-readable (in contrast to Python/XML-like files). So, at least, user can read
them as a play.
# Prologue

@NARRATOR
The sun sets slowly behind the trees.
@ALICE
Hello, stranger.
@BOB
Hi, Alice! Long time no see.
+ [Tell her about the secret](secret.vnrs)
+ [Just smile and wave](end.vnrs)